Camp Fire Particle (Unity Particle System)

CampFireParticle

Camp Fire Particle (Unity Particle System)

Created a fire particle for practicing distortion.

Fire has 4 layers
Flames (animated sprite sheet with size variation, randomized start frame and spawn variation)
Smoke (animated sprite sheet with randomized start frame, color ramp over lifetime)
Embers (spawn rate randomized, size randomized, noise to give more weightless feel)
Distortion (shader set to particle emitter with slider for intensity and two vector3s for distortion direction and offset
Lights (color randomized, range randomized and intensity randomized)

added bloom, anti aliasing, and tone mapping to the camera with Unit's post processing stack