This was a test to create a candle that looks good in stationary assets as well as fast moving assets. This is the stationary test video.
3D Modeling is done by: Dan Landuca
Glass shader done by myself
Wood burn logo mask shader done by myself
Cinematography done by myself
Lighting done by myself
Scene Setup and creation done by myself
Programs/Assets used
Unity
Open Source Volumentric Light tool from github
Cinemachine
Amplify Shader
Shader Forge