2D VFX

Derm Logo Intro Animation.

Took angled gradients generated from uv x or uv y and multiplied them by an RGBA mask of the logo where each part of the logo belongs to a different channel in the mask. Alpha contains the border mask.

Derm Logo Intro Animation.

Took angled gradients generated from uv x or uv y and multiplied them by an RGBA mask of the logo where each part of the logo belongs to a different channel in the mask. Alpha contains the border mask.

A shader that takes a sprite (the button shape) and distorts it with a procedural wave shape that rotates. Distortion shape is generated by remapping the uv x and y cordinates and applying that as distortion to the normal uv cordinates of the texture

A shader that takes a sprite (the button shape) and distorts it with a procedural wave shape that rotates. Distortion shape is generated by remapping the uv x and y cordinates and applying that as distortion to the normal uv cordinates of the texture

This was a reward VFX for unlocking a Trophy. I used a particle driven shader for the trophy sheen so that it is controlled by the particle system's lifetime and color/alpha.

This was a reward VFX for unlocking a Trophy. I used a particle driven shader for the trophy sheen so that it is controlled by the particle system's lifetime and color/alpha.

2D VFX

This album contains many examples of 2D VFX shader work I had to do for Level Ex's 2D UI team.