This was a fun VFX/ Tech Art practice piece I did for Unity 2020.1 to hone my skills with shader graph shader creation, as well as VFX graph particle creation. The effect's goal is to visually show gravity's orbital impact on objects in space if applied to a random object (such as an asteroid).
Parts include
-Sphere geo created in maya
-Sphere shader created in shader graph
-Spiral plane created in shader graph
-North and South mag polls created in VFX graph
-spiral particles created in VFX graph
Assets store assets
-astroids
-Skybox