Playthrough
This was a shader prototype for the Warning barrier. It was decided not to go this route given engineering's difficulty in predicting upcoming path points. We used the UI banner instead.
This project was to create an interactive endless runner app for Amgen -Repatha to show how the product handles LDL in the blood. Hitting good habits (the blue power ups) helps remove more LDL and engage a combo meter the longer you continuously destroy LDL.
Effects that I did for this project
-Engine trails control script (curve script to control engine trail direction depending on player input)
-Shield fade in and out
-Shield shader
-Speed cone shader for when max speed is achieved from hitting combos
-Post process tunnel distortion for Boost powerup.
-Lighting Particles and Shockwaves from Boost powerup
-Warning Banner shader and animation controller script for when questions appear
-VFX scripts to control engine trail intensity based off speed
-VFX scripts to control camera FOV intensity based off ship speed
-Power down FX (engine stall)
Special Acknowledgements
-Dan Laduca (Client Team lead/ 3D Lead)
-Kody Ward (Project Engineer)
-Tito Gamboa (3D Artist)
-Sara Wong (2D UI)
-Andrew Johnson (2D Concept)
-Alex Gilbert (assistant Engineer / Graphics Engineer)